![]() ![]() As it happened, Super Mario World did just that. As the Super Nintendo’s launch title, Super Mario World had a lot of responsibility on its shoulders – It needed to show the world how different the Super Nintendo was from its predecessor, to justify that console’s existence. How do you follow up a true classic like Super Mario 3? You release it on a brand new console and improve upon every aspect of the previous game. It’s success led Nintendo to purchase a substantial stake in Rare and led to an integral partnership between the two, one that would not only define the Super Nintendo’s final years but the entire lifespan of its successor, the Nintendo 64. Its focus on secret areas and items helped define a template for many of Rare’s future titles, and it helped tell the world something that British gamers already knew – That Rare was an incredible developer. However, it was still impressive to see computer-generated visuals in this fashion and combined with Nintendo’s gargantuan level of hype, you couldn’t escape Donkey Kong Country.Īnd at its core, it was a solid game, even if it doesn’t quite hold up as well as games like Super Mario World. Granted, these claims weren’t entirely true, as the impressive CGI renders were simply digitised into SNES sprites, in the same way, that live-action footage was used in games like Mortal Kombat. These massively powerful graphical workstations cost about £80,000 at the time – And Rare purchased two of them, a gamble that ultimately paid off, as the Super Nintendo could claim to have visuals that could match the more powerful rival machines coming to market. Who knew that the return of Donkey Kong would be such a massive boost for both Nintendo, and Rare – The small British studio that made it all possible.ĭonkey Kong Country was given a sense of importance due to its hyped use of similar Silicon Graphics technology to what would soon be seen in Pixar’s Toy Story. This game sold Super Nintendo systems, without a shadow of a doubt, and it was perfect for the system’s standard six-button pad.Īs the twilight years of the console started to shift into focus, and as the arrival of the 32 and 64 bit systems seemingly hailed the end of the Super Nintendo’s lifespan, the return of a long-forgotten Nintendo star helped send the system off in style. Its fighters would become cultural icons, and much like other important gaming milestones such as Tetris, it still remains just as playable as it was back then. Just as it attracted crowds in arcades, those who owned Street Fighter II would find their living room crowded with friends, taking each other on tense one on one battles. Street Fighter II was one of those games that appealed to so many people, thanks to a cast of zany character, finely-tuned fighting mechanics, and a great learning curve for novices but a lot of room for advanced level play. This exclusivity wouldn’t last forever as Capcom continued to roll out various different versions of Street Fighter II as both SEGA and Nintendo engaged in some sort of arms race as SEGA would get a better Championship Edition, then the Super Nintendo would get an even better Turbo edition, before both versions getting their own Super editions. Having Street Fighter II as an exclusive for the Super Nintendo was a massive win for Nintendo, with Capcom’s seminal brawler having such a wide appeal. I’m going to start with a game that not only defined the Super Nintendo, but also the 16-bit console wars and the entire arcade industry. Here’s my list, but I’d love to hear from you what games defined the Super Nintendo and why, so let me know in the comments down below. As usual for my definitive lists, these titles may or not be the best games or the bestselling, but they’re the ones that matter. ![]() I have so many fond memories of this system, and to this day it’s the classic console I still dig out and play on a regular basis.Īs I have done for other consoles in the past, I wanted to talk about the games that I believe defined the Super Nintendo – The releases that made this system such an important one to fans such as myself. ![]() It came at a time when I started to really appreciate the medium of video games, and although I owned a Mega Drive for a few years before Nintendo’s 16-bit system, it was this sleek, grey box that really captured my heart. I have made it no secret that the Super Nintendo is possibly my favourite console, ever. ![]()
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